Tools are the various functions that the interface has. Project name, share button, and see project page.A globe icon which opens a list of languages when clicked.The Scratch logo that links to the Front Page.The header is the purple bar at the top, which from left to right has: These include making the sound louder, softer, have effects, fade in or out, copying and pasting, undo, and redo. The viewing area allows one to view the sound waves of the selected sound.Ībove and below the viewing area are many tools. The sounds pane allows one to switch between different sounds. The sound editor allows one to make, view, and edit the sprite's sounds. This is especially useful if work from another project is being taken to use in one's own project. They can be added by dragging and dropping the scripts, costumes, or sounds into the backpack. It stores scripts, costumes, and sounds and allows them to be transferred from one project to another. The Backpack is a small area to the bottom of the Block Palette and the Scripts Area. It allows one to quickly switch sprites and view the different scripts each sprite contains. The Sprite Pane is located to the right of the Scripts Area and under the stage. It is useful when using Scratch on a smaller screen or on a phone or tablet, as the Code Area may be too small to use on those devices. The small stage layout can be activated by toggling the stage size switch located in the top-right corner in the project editor next to the full screen button. It lowers the stage's resolution to 240x180 pixels - half of the normal size, increasing the size of the Code Area, Paint Editor, and Sound Editor. The small stage layout is a size option for the stage. It is located in the top of the area to the right of the Scripts Area. The stage is the area where the sprites are displayed and perform their actions. Each sprite has its own scripts, and sprites can be selected using the Sprite Pane. Blocks can be dragged from the Block Palette into the Code Area and arranged to form scripts. It is an area for storing blocks that run the project. The Code Area is the large space to the right of the Block Palette. It allows the user to add extensions, which add new possible blocks to the Block Palette like blocks that communicate with other devices. The extensions button is the purple button below the categories of the Block Palette. These blocks can be dragged into the Code Area to make scripts.Įxtensions Button Main article: Extension To the right of that, there is an area that contains a list of all blocks. On the left, there is an area that contains the nine Block Categories in Scratch. The Block Palette is the area on the left of the screen when the Code button is opened. The code tab contains several sections that allow one to code scripts that control sprites.īlock Palette Main article: Block Palette The Code area allows one to build scripts that run the project, Costumes allow the user to change how the sprite looks using the Paint Editor, and Sounds uses the Sound Editor to edit sounds. On the top right of the screen below the Navigation Bar, there are three buttons: Code, Costumes, and Sounds. The User Interface consists of several sections which allow users to create and edit projects. Some blocks can move the sprite or change its looks, some interact with other sprites or the stage, while others perform internal operations, such as mathematics or changing variables and lists. The blocks are arranged into 9 or more different categories: Motion, Looks, Sound, Events, Control, Sensing, Operators, Variables, My Blocks, and other categories for any extensions. The Block Palette contains a list of all blocks, and is where blocks are dragged from. They are structured into scripts, which are connected chains of blocks that run together. Sprites interact with each other on the stage, and they can communicate with each other using broadcasts, variables, and sensing blocks.īlocks form each sprite are displayed in the Code Area. Blocks are the pieces of code that run the project, and each sprite has its own blocks that are independent of other sprites' blocks. Each sprite has unique characteristics, such as costumes, size, position, effects, and private variables. Scratch is a programming language with multiple sprites, which act like different characters.
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